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When you are enveloped by a dust storm, roll +Cool. (If not doing +Hx)On a 10+, you navigate it much better than anyone else, and can even lead your foes into danger and your friends away from it. Choose 1:- Your vehicle is badly damaged and must be repaired to function, but you are alive. Everyone else who entered the dust storm dies.- You emerge in fine shape. Your allies survive as well, but their vehicles are badly damaged and must be repaired to function. Your enemies take heavy casualties (figure out some combo of reduced gangs, destroyed vehicles, and Harm to named NPCs).- You and your allies emerge in fine shape. Your enemies' vehicles are damaged and you will gain ground while they make repairs.On a 7-9, you retain some control in the situation, but only some! Choose 1:- You make it through uninjured.- Your vehicle makes it through undamaged.- You are not lost.- You have the opportunity to Help an ally deal with the dust storm.- You have the opportunity to Hinder an enemy in dealing with the dust storm.On a miss, you and your vehicle are injured and you are at least temporarily lost. Your enemies may be in even worse shape... or they may be poised to finish you off.MC, roll this move for each gang or named NPC whose fate was not already determined by the players' rolls.