[Paranoia 5e Actual Play] Send In The Clones

Greetings Citizen! You have sufficient clearance level to listen to You Don't Meet In An Inn!

Today we begin playing West End Game's Paranoia Fifth Edition. Unfortunately this edition is no longer available for purchase online. Mongoose Publishing, who currently hold the Paranoia license, had a recent successful Kickstarter to make a new edition!

Our “heroes” this week have been assigned by Friend Computer to retrieve and deliver NutriLiquid 1000-1-50-10 to a Yellow clearance citizen. Their personal ambitions quickly disrupt the mission's efficiency.

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Comments

  • Greetings Citizen! You have sufficient clearance level to listen to You Don't Meet In An Inn!

    We rejoin Com-R-ADE, Kent-R-OLD, Buddy-R-GUY, and Mist-R-MAN in a R&D Lab after the first three have caught up with the latter. After Mist-R-MAN destroyed everyone's requisition slips (except his own), how will they react?

    You can find links to the show and our contact info in the OP.
  • Greetings Citizen! You have sufficient clearance level to listen to You Don't Meet In An Inn!

    Having reached the first objective of their mission, in spite of treasonous clones, our troubleshooters enter the abandoned R&D lab and will discover the secrets of NutriLiquid 1000-1-50-10!

    You can find links to the show and our contact info in the OP.
  • Greetings Citizen! You have sufficient clearance level to listen to You Don't Meet In An Inn!

    With the completion of their mission so close at hand will the clones survive all threats, external and internal? Probably not, but listen and find out!

    You can find links to the show and our contact info in the OP.
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