Unquiet Past Oracle for trollbabe

edited May 2017 in Story Games
The Unquiet Past (for Trollbabe)

Trolls tore down the halls of the pitiless elfs, and now Trolls skulk and flee before the flames and axes of the folk.

Mostly slight tweaks in wording.



The boasting chief of a team of rock-quarriers.

The passage of a hunting party, dragging their slain and injured.

A young troll, grotesque and shaggy, sent to collect tribute.

The soul of a dead wizard, reborn in the body of a runt.

A gutted tower, home to many birds and a lone troll.

A maiden, the reincarnation of an ancient sage, remembering uncanny arts but forgetful of safeguards.

An apothecary, squint-eyed, with many uncanny potions.

An ancient snow elf queen, reawakened to fight for her lost realm.

A camp physician, her pockets full of salves and drugs.

The young, beautiful wife of an old troll-slayer.

A warrior, luckless and in poverty.

Two trolls, wedded to stone, guardians of an enchanted glade.

A thick gold ring, torn by a powerful sage from a demon's ear.


A girl with the soul of a troll, born inappropriately into a human body.

A witch elf, malicious and venomous, seeking vengeance.

The guardian of a tomb, a statue cast in silver with ruby eyes.

An ambitious petty-wizard, quick to take offense.

The awakening of three ancient and malignant trolls.

The bloodthirsty cousins of those drowned in the last moon.

A fallen temple, overgrown with moss and ivies, and its cult.

The son of a great tyrant, born crippled and denied his inheritance.

The favoured augur of a grim and austere captain.

The meeting by chance of old enemies, one less forgetful than the other.

A hermit priestess, practicing obscure deprivations.

A reader of omens and caster of auguries, with grim news.

The arrival by sea of honored emissaries from a wealthy land.


A waystation on a broad road, with a campsite and shrine.

A scholar and antiquarian, unmindful of danger.

The secret central shrine of an elven temple.

A new village built on the ruins of a forgotten people.

A place where white elves and trolls warred, the earth churned, upthrust, and charged with occult forces, and the wizard seeking its power.

The burglary of a jarl's circlet from his festhall.

A ruthless bully of a ship captain's son, with high ambitions.

The father of a child taken by creatures of the dark.

An unsavory treasure-seeker, with an honest map.

A trainer of dogs, bereft, mourning the death of his dearest charge.

A small room under the foundation, its doorway bricked shut, the prison of a dreadful and undying elf.

A wandering ship of uncanny origin, calling men to the sea.

A treasure seeker, following the whispers of a white elf spirit.


A slow-moving caravan with many wagons and travelers.

An elf who steals the knowledge of the dying.

A rough wolf-hunter, surly, filthy, and crude.

A market on the docks, full of sound and color.

A cruel and powerful young jarl.

The convocation of a ruin's many phantoms.

Instruments of torture, haunted by their victims.

A fearsome storm, with thunder and driving winds.

A woman's long blood-red hair, made into a talisman.

An ancient stone way marker, indicating an overgrown road, and the ghost buried there.

A knowledge-mad spækona, delving into ancient secrets.

A golden armlet, still on the skeletal arm of its owner.

A wealthy merchant's son, refined and crafty.


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