[FUBAR Dungeon] game design article + actual play

edited July 2017 in Story Games
As the title suggests, I've written an article about the game design of my Old School -ish project FUBAR Dungeon. It also offers the actual play of its first playtest ever, with a bunch of final considerations about how me and my friends got totally blindsided by the game even though we THOUGH we were ready for it :)

I hope you'll enjoy reading it, and am very curious about whatever feedback the community might have about it.

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