Hi all, I was just listening to the excellent podcast "team human" episode 49 on the subject of the psychology of awe. BTW: I would recommend this podcast to everyone. Anyway, great discussion about how ambiguity and unresolved questions are powerful aspects of art. They discuss how interactive modes of storytelling are well suited to ambiguity (almost a direct quote of the guest on the podcast). I feel this is so very true of storygames. It made me realize that one of the most engrossing things about the games I play happens when I reflect on the unresolved loose ends that inevitably occur in a story. This might be happening during play, during a post game discussion, or even days later...
This realization has kinda crystallized my appreciation of the unresolved loose ends of storygames as an important aspect of their value and not just as a failure to tie everything up in a pretty little bow.