In a discussion on Setting Materials
, James Nostack says:
. . . [N]o game text should have fiction snippets or story-things --unless they're snippets from actual novels/movies/source material. On the other hand, quotes from play are good.
I didn't want to derail the entire thread, but I wanted to ask if this is true? It seems to me that a well-constructed, snappy story-thing can summarize situation and color, or at least highlight those aspects, more easily than either quotes from other mediums or play examples.
I'm not saying I want to read entire books of fiction-posing-as-game-stuff, but a paragraph or two of narrative text often gets me into a correct frame of mind for the material coming afterwards, basically acting as a little flag of 'this is the important stuff here'. I'm thinking specifically of The Shadow of Yesterday, here, as it's the game that's on my mind at the moment.