I'm gonna try and use the I Ching to improve role-play. I'm using 6 different colored d16s, one for each line of the hexagram.
I'm not sure how clunky it'll be, or if it'll even add to anything. I am just kinda tired of giving a lion's share of importance, over to success and failure. The occurrence of failure is pretty predictable in story, the source and meaning of it is perhaps not.
What rules could possibly lead to a fictional character finally getting a (un)satisfying change of heart? I think none. What algorithm could one create that would lead to that satisfying change of heart? It's a weird question.
I think game and story are two very different magics.