[D&D 5e] On an xp-curve built for two

edited July 13 in Make Stuff!

Since I’m starting a two-player campaign (2 PCs + DM) and they did not take to my Scarlet Heroes-inspired dance with your shadow scaling idea, I tried to math out an xp curve for two instead.

XPLevel
01
1502
3003
6004
18005
54006
72007
88008
110009
1300010
2800011
4600012
5600013
6800014
9600015
12800016
17000017
18000018
19000019
20000020

(If you choose to start at level 3, they still have 0 xp and when they get 600 xp they go to level 4.)

Comments

  • edited July 12
    Also you get half XP for monsters ← disregard that, I changed the xp values above so that you don't have to do that anymore
  • Skip this next post if you do not like to see gears:

    The idea behind this is that, using the notoriously suspect math in the DMG p 82-83....
    four players vs four monsters.

    Four level two players have the same xp budget thresholds as two level four PCs (including the shifted multiplier -- four monsters vs four players have a multiplier of two, four monsters vs two players have a multiplier of 2.5 ).

    When I couldn't find the exact same, I erred in favor of the players.

    For example, four level 1 PC have higher budget thresholds than two level twos, but lower than two level threes. So I went with level threes.

    So that means I wanted them to be level 4 when they would normally have been level 2, level 3 when they would normally have been level 1 etc. And that's where the new curve came from.

    But then you also have to halve the xp for the monsters... OR double every threshold on the curve is prob easier!

    I'll do that and go back and edit!

    The reason for halving the xp for monsters is that you would normally split an encounter's xp on four people but now you split it on two people. Uh... that's how it is!

  • In other words, using this with two players with the exact same modules as you would with four players with the normal xp curve, all encounters with three to six monsters will have the same stated lethality according to the DMG p 82–83. For what that's worth

    I don't like scaling the world but I don't mind running a more heroic superpowered game either. I'm reading Conan now and he can both use sword attacks and bow attacks even though he is only one PC. So he must be using some super XP curve
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