Hi, Im needing some fresh perspectives to riff on for a WIP.
This is a GMless game that will be intended primarily for those who have never roleplayed before.
Basically Im stuck on how to define a list of constraints or limitations on the *scope* of what can be described/narrated/achieved in a single scene.
The intention is that players dont overachieve during a single scene to the point that the game becomes trivial, nor that intentions become so granular that everybody tediously dies of old age before anything significant happens.
If I thought I could get away with it, Id make a list of generic scenes that players could fill in the details of to fit their situation, but I suspect the number of such required might be prohibitive.
I know this is a hand wavy vague request, but I dont want to lead responses in any particular direction.