I was thinking about this after posting in the multiple-system campaign thread. While I have used GM-less systems for shared finales, I have also tried to do single-roll epilogues. These were directly inspired by the end of Fallout: New Vegas, which has vignettes for all the companions you meet, colored by your choices. Also by the books of Guy Gavriel Kay, which often take place over a short period of time and then extrapolate out into a broader history for character epilogues. In many cases, I like these condensed stories more than our finales themselves.
From my Masks Campaign:
Roll + the Stat that you will rely on most in the coming years:
10+: Choose 3
7-9: Choose 2
Miss: Choose 1
- You survive the turbulent transitional period.
- You help someone you care about adjust to the new intergalactic society.
- You gain influence and power beyond your current station.
- You leave a legacy that last far beyond your lifetime.
Players take turns rolling and then describing an epilogue based on the Stat and options they chose. One of the players died but changed the life of a rival. Another became an intergalactic shock trooper but was forgotten by history. Yet another had a hyperspace gate network named after her a thousand years in the future. This felt like a good match for the campaign: epic outcomes with personal stakes.
Blades in the Dark's retirement system is a good match to the setting. There's no roll, but the amount of Coin you have stashed away determines how well things pan out for you. Compared to the Masks roll, it's not what your character believes in, it's about how many scores they succeeded in.
I'm curious if people have tried this with other systems.