Over in the Perception
thread, I made the claim that "Things are dramatic (exciting) because they're uncertain. I think uncertainty is part of the definition."@Nathan_H
: You replied, across a couple posts:
Things are hopefully suspenseful, but not dramatic. I mean, it all depends on the messenger, and the message. If no one cares, it's just nothing.
I think it's sometimes lazy to use the unknown as the source of drama, instead of the way there. It's the means to something, not that something. The unknown is the carrier, not the message.
And I don't buy that things are dramatic because they're unknown. Things are maybe interesting because we learn only a bit at a time, or it makes us lean in to something, attracts us to something, but the unknown loses it's appeal.
Things are dramatic because they're in opposition, they just start off unknown.
I'd like to ask then, What is dramatic?
I feel like uncertainty is always an ingredient of drama ("sudden and striking circumstance"). It might be uncertainty supplied by dice or by another player (or GM).
And because you (Nathan) said you don't know what uncertainty is, I mean a state where there's obviously some important knowledge missing
I think you're correct that the uncertainty in and of itself isn't the drama, but the way there. I don't think that contradicts what I said, that things are dramatic because they're uncertain. The way I said it is a bit muddled, but I clarified that uncertainty is part
of the definition, and by that, I meant that it's a necessary part or step, but not the only necessary part or step.