Yeah, I know, weird to start a conversation when S-G is powering down, but anyways...
So, I'm looking for ideas about how to use one of those unbeloved, degenerate gaming forms in a positive way, namely Story-Boarding.
I'm not sure this even has a working definition, but here is my understanding of the term:
Definition ( for this discussion): Story Boarding
A phenomenon that can occur in games with heavy scene setting *, where almost all of the events and outcomes of the scene are worked out prior to actually playing the scene. Having done this, players then go back and play the scene, adding mostly color ( dialog, etc) to an already-known series of events. Considered a negative term ( much like Railroading). Origin in movie making, then applied to gaming.
*Also often games with dispersed GM duties
So, I've been thinking about this recently. I know some folks already do something like this ( I believe that Emma Ex's games almost always work this way, if I understand correctly).
I want to use it for a game that, well, is kinda movie-inspired anyway, and where more distant player stances ( author, director) are the norm, rather than the more commonly seen actor stance.
How can I make this work and have it still be a source of interest for the players, and how and where can I still leave creative vacuums and perhaps some bits of randomness is resolution mechanics to keep things interesting?
The floor is open