I’ve been wondering about the Five-Man Band
trope and how/if one should incorporate this (or other party composition tropes) in a TTRPG/Story Game. It’s a successful cinematic technique, but would it work in a game?
Does anybody have any experience or examples with this? Does it work? Does it fail? What is good about it and what is bad?
These are my thoughts so far, but I have not tested any of them:
* I think it could work in PbtA playbooks with specific moves for specific roles. Like replace the Alignments moves/rewards in Dungeon World with FMB-positions? (Perhaps they could even change, depending on episodes or spin-offs!)
* It might kinda be a bit present in Lady Blackbird, built in, but nothing seems to steer you into playing that way, right?
* I was thinking on restricting the Fate Aspect creation with a position in mind.
* I’ve made a pre-generated sci-fi cast for a stranded spaceship game I want to someday run in RISUS. (It’s in Dutch though, so I’d have to translate it while it’s not finished yet, and most of the names are language based puns) I applied it on this cast and it works very well. I think it creates a nice starting position for play, but I’m not sure if something like this would organically emerge unless it’s written in the character generation rules. (which is easily adjusted in RISUS with a more narrow definition of Hooks and Tales.)