Okay, this is a thread about the [framework/theory/proposition/model] that I started exploring over in another thread.
Before I address any of the points raised in the other thread, I offer this.A PROVISIONAL GLOSSARYPlease note that some terms in the glossary may change as the model develops.ROLEPLAYING
– The totality of all the activities that one engages in while actively participating in the hobby that this website is devoted to discussing. This includes both GAMING and JAZZING. Please note that “playing a role” is a small part of sum total of the activities involved, and that ROLEPLAYING, PLAYING, and GAME are all terms that have several other definitions outside the context of this model.GAMING
– The act of engaging in game play, but only in the context of ROLEPLAYING. (Formerly Vanking) GAMING can be defined as the actions performed while ROLEPLAYING that are informed by PRESCRIBED RULES.ARTING
: The act of engaging in the creation of an artistic PRODUCT using GAMING as one of the INGREDIENTS. Only used in the context of ROLEPLAYING. (Formerly Jazzing, Formerly Zonking) ARTING can be defined as actions performed while ROLEPLAYING that are informed by DESCRIBED RULES.INGREDIENTS
: The mediums, tools, and techniques used produce a PRODUCT.PRODUCT
: The result of an artistic endeavor. In the context of ROLEPLAYING, the result which is produced by using GAMING as an INGREDIENT to engage in the act of JAZZING. Formerly WOA, Formerly SIS.THREE-TIER MODEL
: The model in which ROLEPLAYING is a process in which GAMING is used as an INGREDIENT via the process of ARTING to produce a PRODUCT.THIRD-TIER DESIGN
: Creating techniques with which to discuss the PRODUCT itself, as opposed to GAMING or ARTING.PRESCRIBED RULES
: Rules that can be stated in the form, "YOU CAN'T _________".DESCRIBED RULES
: Rules that can be stated in the form, "YOU SHOULDN'T _____________."These definitions will be subject to change as the model develops. I will edit this first post as this occurs.