I am playing a game about misfits exploring a dangerous planet and bringing back loot.
The game has the goal of having to to zero prep for each session or at least as little as possible.
Usually I rely on prepping ideas and facts about a location, event, person and than extrapolate to improvise relevant details during the game.
When actually trying to run an expedition I could come up with individual dangers, treasures and complications fine but struggled to nit everything together into a larger structure or noticed that my combinations became predictable and unoriginal.
Asking players for input works sometimes but not when I ask them to both create and solve their own challenges. (Czege principle, right?)
I want to know if there are any procedures, random tables, games or clever designs that can help me with that. I want to quickly generate details and structure for a dungeon-esque environment without doing any of the boring prep work.
PS: No clue what category this is. Sort of both desing and play advice.