In the "weird old games" discussion, there is mention of TSR's Rocky & Bullwinkle rpg, as well as
their game based on the TV show "Dallas".
The discussion "The Great Divide -- Story games in relation to traditional RPGs" is about a Ryan Dancey interview, in which he discusses brokering the deal in which WotC bought TSR; and the state of TSR at the time of the purchase.
Both of these topics relate to Lorraine Williams, who was then the head of TSR.
Her post-gygax vision for the company was to expand the audience of rpgs with games such as Bullwinkle... as well as games based on All My Children and The Honeymooners.
This review of the Bullwinkle game
may shed some light on where she wanted TSR to go.
Is Lorraine Williams a great unsung storygame heroine? She was a woman. She sought to expand beyond dungeon crawling and hack'n'slash. She favored rules innovation. She oversaw a company that, according to Dancey, couldn't bear to slay any of their beloved, unprofitable children (product lines)-- to save the bottom line.
Sometimes I think about how Steve Jackson games had its back broken by legal bills, when they were raided by the FBI. I wonder what the company would have done if not for that intrusion.
What if Lorraine Williams' vision had been enacted a few years earlier, or later-- or now?