Hey All, was reading Graham W's work on a feminist game and it got the old thinker thinkning so i thought i'd give it a shot. As it is i think it's almost done and have done a few minuets of playing but it's still very much a work in progress
Riot in a Women's Institution
( Alternatively can be about anything, but the game i am working around revolves around a women's institution [ prison by design but could be the Revolt of the Proletariat or anything suitably class/race/money/etc based. I think if playing with WASP Males would probably be Rage against the Machine,or something like that [ Men vs Machine, blatantly ripped off of Grahams first post)
Character Creation and Advancement.
Make your Character Name and Place a Yes a No and a Maybe among the Three Stats
The Lioness ( dealing with Aggression/Destruction)
The Lamb ( Dealing with Intelligence/Curiosity)
The Cow (Dealing with Nurturing/Support)
Thus a Beginning Character would look Something like this
The Lioness Yes :)
The Lamb No :(
The Cow Maybe :|
if this was Rage against the machine the Triad ( Lion/Lamb/Cow) would be different but three things central to the theme/genre ( Not just name changes in a matrix style one it may be Mad Fighting Prowess, Hacking, and Real Life but these are not always analogous to Lion/Lamb/Cow)
Over View of Play,
People move from Scene to Scene, Overcoming Obstacles , occasionally using Empowerment Points to succeed (more in a sec) unlocking more rooms to explore with the grand of intent of eventfully finding and tackling THE MAN securing their freedom/Empowerment/Liberation. Eventrully RIOTS are triggered which both help and hinder the feminist heroiness.
The First Scene of Play is always the Cells (/Workstation/Pod) The Scene has 1 Empowerment point available ( Which Always enough for one player to get to the next scene without any help although help makes things easier ) For Every Empowerment Point available in a scene, a obstacle (s) of equal Value are present in the scene ( Traditionally a guard or lock in the cell )
The Cells Empowerment Points 1
Obstacles 1 (Guard)
For the Players to get out of the cell they must overcome the Obstacle 1 which brings us to Conflict Resolution
BTW Who's the Dm
Well in small games ( 3 or 2 people) I would suggest each player to be considered the DM for her :( Stat thus in a small game sally's player would be in charge of the Lamb aspects of the game and whoever :('ed Lioness would be in Charge for that aspect. for bigger game's you could have a designated IM ( Institution master Scheherezade ) or Groups of People could control each aspect (2-3 people who have Lioness :( would be in charge of making Challenges and resolving them for people who have Lioness :) )
Basically you must get enough happy faces to beat the >:| (which are mad) Faces of the Obstacle ( The Total >:| faces of a room = Number of Empowerment Points Available )
People can work together adding up their happy faces and medium faces to see if they beat the obstacle
:-| + :-| = :)
so two people with Lioness :) could beat a Guard 1 >:|
or one person could grab a Empowerment point for an extra Happy
One Person with Lioness :) + Empowerment Point :) beats Guard >;|
If the Challenge is defeated the Heroine(s) can go to the next room(s)
If the Challenge is not defeated ( Ie is Tied or lost to ) then all the heroines involved get a Self Doubt
When Self Doubt =3 that character passes out/ is knock out. If all character's in that room are knocked out they are captured and returned to Solitary, Solitary has a no Empowerment points but is a Challenge of number of rooms encountered from the cells ( Ie someone who is capture 1 room from the cells has a solitary of >:| someone captured 10 Rooms from the Cells have a Challenge of >:|x10. (This may not be everyone). If everyone is sent to Solitary everyone is returned to the cells and play begins anew ( The Challenge is put down and a reasonable amount of time passes )
The Next Room ( to be determined by consensus/commonsense/DM ) has The Original Empowerment Points of Previous Room +1 + Left Over Empowerment Points . The Room as an equal number of challenges to that total
The Challenges can be divided ( Ie Two >:| challenges or one >:| >:| Challenge) of anything that makes sense ( Guards/ control panels /laser trip lines) etc
The Eye ( The Arrogant Eye)
All scenes should be wrote out on a piece of paper, noting how many Empowerment points are left and spent. (Even though they are carried forward) The Man is in the control center and using video surveillance can literally see the heroines cross the rooms . ( Doodles/markers can be helpful to determine what exactly is where) . The eye may not see everything ( The same way looking at the same picture two people can see different things) so don't let whats on the scrap paper work in a negative way but in a positive way ( It's not there to tell you what is NOT there but what is)
The Eye across time
sometimes obstacles change or change the room over time. If the room is on fire and that is an obstacle when that is resolved it's a new scene ( with new Empowerment point and new obstacles) The Old Scene ( The Fire Room) should be marked PAST on the Sheet and the character may not return to that room only the present room ( The Burnt Room)
So this is all well and great, but where's the challenge. If Empowerment Points = Challenges the Heroines can always win right?
Every time someone uses the empowerment points the Riot is that much closer. The Riot is when the used empowerment points = total number of rooms in game ( which can be decided before hand) or randomly ( 1 Chance for Every Spent Empowerment Point) If this is Rolling D20 or picking a card from a deck of cards doesn't matter as long as it gens a number. When Spent Empowerment = this arbitrary number ( at max the number of rooms expected in the session) a Riot Occurs
Everyone is Distributed to a Random Room ( Ie Player a may be back at the cells and player B at the control center) if a player is distributed to a room that is marked Past they are said to be having a flash back and aside from the fact that they cannot be reached are treated the same. If someone is knocked out on a flashback they are placed unconscious in the present version of that room.
During the Riot is the only time the Man can be reached, The Heroines must regroup and track him down ( Ie in the highest Room. The Riot lasts a number of Scene Changes= Unspent Empowerment Points marked on the sheets ( These cannot be spent , as all current empowerment points are available in the pool. ) Challenges = Available Empowerment Points are placed randomly. Once the heroines have rejoined they can attempt to get to the Last room ( Head Office ) and if they get there while there is still rioting going on can conflict with the man who's number of >:| faces = total number of rooms +1
Like a lot of story games means this one has no advancement right? Wrong. Generally when THE MAN is Dealt with or Everyone returns to THE CELLS from SOLITARY they gain a YES i am and No I'm not statement. This statement can be used like a :) to what the statement says the characters are and a :-( to what the characters are not.
The Statement might be Yes I'm a Lover No I'm not a fighter, For Loving they gain a :) which they can use with their cow Score and a :( face which they MUST use concerning fighting.
Are all of these games oneshots...
No if the group succeeds at OFFING the MAN, a reasonable suggestion would be to move them to a higher level facility ( +1 empowerment/challenges to all rooms or however much you need generally a +1 for every Yes/No statement that are spread across the group