I have a barebones system for Make Game$ Fast
and I'd like some suggestions for mechanical tweaks and variations. I'd also be interested to hear if I've brilliantly included pitfalls I haven't noticed.
Characters have a range on their sheet running from 1-20. Players allocate traits to ranges on the sheet. So Evasion is 1-6, Intellect gets 7-9, 10-15 is Gunplay, 16-17 is Seduction and 18-20 is Cars.
In conflicts, roll 1d20. If you roll within the range, you succeed. Otherwise you fail.
You get a pool of tokens you can use to bump the roll up or down, one point per token.
If you escalate, you can reroll.
And if you incorporate things with narrative heft (eg, a loved one) you can reroll entirely.
I've noticed some interesting things.
* You can't stack traits easily. Evasion+Cars makes sense as a narration, but are far apart on the trait track.
* The GM or
situation doesn't affect the difficulty, but I'm thinking they might have a hand in escalation. Not sure how exactly, but perhaps they offer tokens in return for escalation. Bit like Dust Devils
* Rerolls are more valuable than tokens. Mathematically, I'm not sure how much more valuable.