[Bliss Stage] Edinburgh Cell

edited November 2007 in Actual Play
Incoming transmission…

We met last week to finish prep for our BS game, sadly missing a player from when playing the intro scenario, as she has moved to another city in the meantime. We are down to Pooka, his wife Louise and their old friend Liz as players, and me as the GM.

We met briefly once before this session to talk about background and “look” of the game, where we came up with this:
Game is set in Edinburgh, of course, and I immediately thought of my friend Malcolm, who besides being a game designer also delves into urban exploration. A while ago he visited an derelict cold war underground bunker near where I live, and I suggested the bunker as the group’s headquarter, which everyone liked. Malcolm shot some really creepy, evocative images from inside the place, which were great as well. Basically it’s a three-level underground ROTOR radar bunker of which the top level was a WWII fighter control bunker. There’s some info and pictures here:
http://www.28dayslater.co.uk/forums/showthread.php?t=16446

The dreamworld is a mono-colour toned deserted landscape with strange physics and dimensions, scattered with great mausoleums and huge mud flats. There are scaffoldings with containers filled with people. Sometimes the dream loops over and over again. The aliens are tall and two-dimensional, looking like black and white projections of news reels from earth’s history.

Our group of survivors is a resourceful one, and they have made great use of the location, by even getting an old generator running on alcohol made from potatoes, and broadcasting to other survivors via their own pirate radio station.

Their grown-up leader is Elspeth McClaverty, a former farmer and land owner with brain damage from a riding accident. Elspeth is a little uncool, old and with a fucked up short-term memory.

Pilots

Elijah, played by Pooka, 17-year-old angry seasoned veteran who recently lost his little brother.
Fay, played by Louise, also 17. An innocent sweetheart, sweet, friendly and prone to problems.
Oscar, played by Liz, 15, narcissistic bisexual carefree hedonist.

Anchors
Tony, a likeable, techie radio guy. Tony is kind.
Maria, 15, a well-read, super intellingent, loud, big girl. Maria is savvy.
Michael Anderson, 16, a wanna-be pilot who couldn’t cope with piloting. Michael Anderson is experienced.

Secondary characters
Grizzly, 10, who defected from “the cannibals”, another surviving group in Edinburgh.
Gwyn, 15. Former Judi champion, risk taker. She was involved in Elijah’s brother’s disappearance.
Clint, 17. The farm hand, the loner, the isolated practical guy.

The Edinburgh cell’s hopes are…
…that we can make a better civilization
…that we win a decisive battle

Character generation in BS is a great collaborative effort, where everyone is bouncing ideas of each other, constantly. All these teenagers grew out of a discussion and then somebody said “Oh, he must be a pilot! She’s totally an Anchor!” etc. It wasn’t until towards the end of the session we decided who were actually going to play which character. We all liked this process very much. Liz did arrived in a bad mood, and it turned out that she was fearing that she was going to endure a classic old-school chargen session where you have to come up with exciting things and details about the character you are going to play, and then never use them ever again in actual play. Needless to say, she was in a much better mood afterwards.

…end of transmission

Comments

  • Transmission received loud and clear Edinburgh cell! This is Nottingham cell receiving.

    I'm hoping to follow the same pattern as you have in that some of us have played the intro scenario and got a real taste for a fully fledged campaign.

    I can really see the potential for great stories and characters there. Keep us updated as to how the missions proceed!

    Nottingham cell out.
  • Fantastic, good stuff. Glad to the see the photos are getting some use. Did I send you the photos of the surface buildings as well? I really should have taken some images of he rear emergency/secondary entrance as well, as that's probably the way the characters would get in to the complex.

    Good show!

    Cheers
    Malc
  • Brilliant. :D Good to hear Liz is enjoying herself, especially.
  • Fantastic! I like your authority figure.
    Did you play the First Mission or did you just do chargen?

    yrs--
    --Ben
  • We only did chargen so far, first mission will be this Thursday.

    Malc, no, I haven't seen images of the surface buildings, but I was thinking of taking my bike for a ride and try and locate the exact location of the bunker, maybe shoot a few pictures from the outside.

    Found some more images here, amazing stuff:
    http://www.urbexplore.com/album_barnton/content/index.html

    Nottingham cell, we hear you!

    Per
  • Posted By: Per FischerWe only did chargen so far, first mission will be this Thursday.

    Malc, no, I haven't seen images of the surface buildings, but I was thinking of taking my bike for a ride and try and locate the exact location of the bunker, maybe shoot a few pictures from the outside.

    Found some more images here, amazing stuff:
    http://www.urbexplore.com/album_barnton/content/index.html
    Heh, that website is done by a mate of mine who I go exploring with. I keep meaning to set up a site for my photos as well. Just too damn lazy t get around to it.

    I'll email you a zip file of surface buildings. The place itself is pretty easy to find. Watch out for the neds and junkies though!

    Cheers
    Malc
  • It was extremely reassuring that we never bumped into neds/junkies. Sunday mornings are a good day to visit.
  • Hello everyone!

    I'm Pooka, a player in this game of Bliss Stage. I see that Per is online at this very moment and I'd wager he's dilligently typing up an AP account. So, not to undermine that effort, but rather to bolster it with a different format, I have the recording of last night's session in Part 1 and Part 2.

    Hope I'm not jumping the gun here, Per, but I just uploaded the files and wanted to post it everywhere it needs postin' before I run off to work. Feel free to post the files on your Blog, as well, obviously!
  • Thanks - no, I was pretending to be working.

    I'm mulling over the AP, because this was a more subdued experience than when we played the demo scenario. Mainly because we've left a couple of weeks (3?) between the last character generation session and this, and we were all a bit "What? Huh? We agreed what?", plus we forgot most of the rules and regulations as well, plus of course the normal pre-roleplaying creative angst or uncertainty, at least for my part.

    So it was a sloooow first mission with a bit too little colour and description (imagine me saying that) - I'm curious how It'll be actually listening to the recording.

    BUT! We have great, GREAT characters to play, we just don't know them yet. And players, of course. Liz's instant reply to what kind of relationship her character Oscar had with his male Anchor: "I might have given him a blowjob once!" IIRC.

    Per
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