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I have a small game for you. Beloved Jakob is what I call a conversational game. It's for two players and no GM. The game consists of three pdf files. Both players read the short introduction file. Then the players divide the two player files between them, read their character file and engage in a conversation. This conversation is the game.You can find the text in English as well as in Swedish.
There is almost no plot, the game is almost fully about their discussions about their memories, guilt, feelings and the problems of treating all this. It should be mentioned that the game is propelled mainly by the character descriptions which quite clearly defines the character and what will happen during the game (although this is usually invisible to most players when reading only one character).Sven:
This is an interesting aspect of scenario and various types of structured freeform play. It makes the writing, and interpreting for play very different. Do you have any reflections on the relative strengths and weaknesses of this type of presentation? It's something I'm thinking about a lot right now.