How do you use secrets in your games? What kind of secrets do you use and why? When are they useful? When are they best avoided?
There is generally three kinds of secrets:
1. Secrets between players,
2. secrets between a GM and the players, and
3. secrets between player characters (and not the players).
Type 1 is central for intrigue games, where players move around on a set and negotiate and trade information. Type 2 is the classical investigation setup. Type 3 is what narrativistic games go for.
But can't we have shared narration rights and secrets between players?