A friend is running a game at Conpulsion
. We've not yet picked a system, and I'd like some suggestions. We can test any suggestions this weekend.
The game will be for kids, ages 10-12. Some of them may be new to gaming. The GM is also pretty new, having played a couple of storygames. She's extremely comfortable with the setting. Which is a fantastic 1550s England, with the characters as companions of the young Elizabeth, before she was made queen. Characters may be apprentice alchemists and teenage scientists, new to court intrigue. It could be a swashbuckley Harry Potter in tone.
Systemwise, she'd like something extremely collaborative - the idea of wanting a central GM with lots of power genuinely baffles her. So we're talking stakes setting, or goal negotiation, and conflict resolution of some sort. Lots of out of character chat informing play, certainly. Nothing tactical. A system that drives play somewhat - so could have specific scene mechanics, say. NPCs are either simple or not mechanically rated. And we're looking at about 3 hours play, with plenty of breaks. We could do some character generation, but that should be minimal.
Any suggestions? Oh, the system should either be free or readily available PDF. Or be a hack of something on my shelf, which is pretty big.