So, it's been about half a year since I've had an honest to god game going on, and golly gee do I miss it. So I wrote a game that I'm rather stoked up about. Finding a group should be the matter of about a day's work, because, hey, this is a college campus.
But I've no idea how to go about playtesting it. It isn't at all like anything I've ever played before. It's diceless and GMless. It's the next logical step after the system I used to run Exemplar last summer; it takes the trappings that drove the game and turns them into the core mechanics of the game. But I've played, like, 1 session of a GMless game at a con once. I've never played anything diceless, not since "playing D&D" with the neighborhood kids stopped being running through the wooded park with sticks and started being sitting around a table with graph paper.
I'd trust it to work out with my group back home. But I don't really have the confidence to try it with a new group, likely composed of recruits from the local contingent of WoW heads or campus Vampire larp.
So, ah, yah. Thoughts, ya'll?
(If you want to check out the game, by the way, it's over here-a-ways