I've got five people who are interested in trying an RPG for the first time. Two of them have very little exposure to the culture of fantasy and may actually find it hard to relate to. Nor are most of them familiar with anything more complicated that monopoly.
I considered Shock as four have some preripheral interest in science fiction. I considered Breaking the Ice and It was a Mutual Decision. But I decided I wanted to give them the traditional-structure experience of each playing a character and having a GM guide scenes.
I've decided to focus on The Pool, because of the traditional structure, the simple rules, and my preference for narrativist play.
Problem is, all the examples I find are fantasy-oriented. I'm not sure what would appeal to them, so I thought I'd start the session with brainstorming the setting and situation.
1) How have you done setting and situation creation for The Pool? What steps did you use?
2) Have you run any games of the Pool that don't involve fantasy or SF and how did you do the setup for those?