...how in Dark Sun you were required to make a stable of characters, as if the books were demanding the DM to take their gloves off and do some fucking damage, bury some mofo PC's in shallow graves out in the fucking waste.
...how in Planescape there was this idea that adventuring could change the PLANES with ideas and swords (even if the rules did nothing to back it up...Must. Bite. Tongue.).
...how Spelljammer was D&D turned up to 11 and there was a module about galactic orcs (called Scro) taking it to all of the spheres. Those modules rocked my fucking head with stupid-D&D-epic.
...how Dogs in the Vineyard gives you -just- enough setting info to inspire you to create your own towns and your own Faith.
...how the setting in BW is hidden in lifepaths and traits.
work's almost over...gotta go.