I finally was able to lay my hands on a print copy of Hot War - it looks and feels fantastic, possible among the five best laid-out game books I've seen. The contents are a real joy to read, and Malcolm's enthusiasm for his subject matter shines through every sentence. He also tells me it's sold quite well, which by no means is a surprise.
Yet...I see no AP threads, no raving threads about the coolness and wangtabulousness of this game. Are there any, and if not, why?
Among my own "community" of gamers I certainly feel a reluctance towards games that require deeper involvement (time-wise and emotionally), whereas quick-starters like 3:16 and IaWA are much easier to get them to play. I think that's a bad bad thing (and a thing, I hasten to stress, which has NOTHING to do with the quality of said two games, so please don't go there.)
So, Hot War, where art thou?