A few weeks ago I played Geiger Counter with my husband and some of our college friends. (I have to remember to write up a full account of it sometime...) The game had some good moments, but there were a lot of times when we felt like we were struggling with the "creativity" required by the game. (Both my husband and one of my friends put it that way -- they both said that they "don't feel very creative" and that was a problem.)
Some things we had trouble with:
- Coming up with character concepts
- Coming up with character goals/motivations
- Coming up with conflicts/obstacles
- Framing scenes
- Playing the character roles
Anyway, people said they did have fun but would maybe like to try something similar (as in "game that involves coming up with story/fiction elements" but with more guidance. Any suggestions?
Edit: For background, we're basically all engineers and I'm considered the most "artistic"/"creative" of the bunch. I have the most story-game experience (which is to say, some play at cons and a lot of lurking on forums). My husband has played some RPGs before and tends to focus on the tactical/strategy aspect. Our friends play board games.