Dear Story Games Brain
Tomorrow I am running the Solar System for the Clapham crew. We look like we have settled on something cyberpunk, space infused, and potentially world-spanning.
One thing I wonder about is conflicts where characters find it difficult to directly affect one another.
For example, if word spreads that Tutenkhamen's tomb has been discovered, and the villainous bermudan millionare and heroic East Coast archeologist both race to be first at the dig, is this a kosher conflict? I can see it working in the first instance, rolling some kind of Resourcefulness Ability and pulling in Secret of Greasing Palm or aiding with a Geography roll. Does it break down at the Extended Conflict level though? It seems potentially trickier to come up with Opposed actions when they are not in direct opposition, just pursuing the same goal independently.
I'm also trying to pin down a few keys. I'd like a key of the True Believer, and a key of the Cynic. I've tried:
1 xp Share your belief in Aliens with another
2xp Pursue a lead about aliens
5xp Get evidence for Aliens
However, I want to have the scope for alien encounters in the game, and if "Renouncing the Belief" is the buy-off, then things get fiddly or broke.
I want to have it generic enough that an astronaut and an anarchist conspiracist could both pick this, so I can't specify the key around government cover-ups (with a Buy-off of "stop blaming the government [and move on]). I don't think.
1 xp Share your disbelief in aliens
2 xp Ridicule another for belief in aliens
5 xp rationalise away belief in aliens
Buy-off: Accept that aliens exist
I don't know, maybe this one is somewhat weak? Especially if aliens show up in the game - that buy-off issue again.
Think for me, mighty brain.