OK, so I'm playing and digging story games, ever since the Forge and Dogs specifically woke me to these possibilies. But they also awoke a monster,
in that I'm now finding myself ever more interested in recapturing some of the kick-ass fantasy gaming of my youth. One thing that is sorely tempting
me is to take the setting of Titan (from the Fighting Fantasy choose-your-own adventure books) and play a campaign in it. This is where my gaming began, and I've always been partial to it: a bloodbeast does it for me in a way that a beholder never really did.
I'd want to use a beefier system than the Advanced Fighting Fantasy one, and one obvious choice would be Burning Wheel. I have the core set, and getting the Monster Burner would enable me to stat up the various beasts and foes. However, I don't know if it quite leans towards the somewhat naive kick-ass play that I'd be after. Plus, we've already been throwing together some nice ideas for a BW campaign that have a more obvious fit with its style of play.
The alternative would be to get me some Iron Heroes. I've heard nothing but goodness about this game,and some things about it seem to fit very well - the low magic, cool fighty manouvers, and resilience of PCs allowing them to get through battle after battle without needing weeks of healing. However, this would be my first D20 product, and I am wondering about how much investment of my brain and time would be needed to actually run this. When I look at some of the descriptions of action combos (first do this, then this and this, and then you can do this!) my mind boggles, but perhaps this is due to it being a foreign language to me at present - Attacks of Opportunity and the like. And I took a while to grok the BW fight terminology, too. Another mark against it, maybe more serious, is how to produce all the cool FF monsters. The Monster Burner, which I've yet to get, sounds like the perfect tool for this, whereas I don't know of any similar guidance for D20, and get the feeling that you have to be pretty savvy to start mixing things up unguided in that system.
Any thoughts? So far, I can see
BW = good monster guidance + system I get & like + own the books except for the MB
IH = Wacky, fighter-centred combat + More high-heroic feel + cheap pdf