Man, I am digging small, tight groups this past year or two. One GM, two or three players tops.
The games are intense and very character-driven. Set up becomes much more important; there can't be one character who is kind of whistling off-tune for a few sessions before they settle in.
Sometimes with Burning Wheel, one person watches another through a Fight! and that has been okay. The players have been cool with letting the action go on for a while, though I am tinkering in my head with cutting to a different scene in the middle of the Fight! or Duel of Wits or what-have-you.I am kind of craving running a solo Dogs game.
My gaming buddies in Ithaca are ferociously busy, myself included. I find we hit a kind of a wall at 5+ players, making the schedules work becomes a problem and even when we do, it is a magical moment that is gone in a haze of business trips, visiting family, etc. But 3 is very doable.
That is about it, nothing profound at all.
I was thinking back on my year of gaming and this was something that I was seeing again and again, me seeking out and setting up really small groups of buddies.
Other comments or thoughts on small groups welcomed, links to sister-threads on playing with large groups would rock.