I love Vince Baker's games. I love them! They are like frosted sugar cookies. (My favorite kind of cookie).
I was all set to start a fantasy campaign of some sort with my sometimes gaming group, and there was discussion over whether we would use Savage Worlds or give Burning Wheel another try. But now that Storming the Wizard's Tower is sort of available, it is all I want to run.
I know this game is extremely new, but I figure if anyone has any thoughts/ideas, it will be the Story Games posters.
1. I am converting an old homebrew D&D setting (more for nostalgia's sake than because it is extra cool), and setting up character types is fun, in a very old-school "I'm a DM doing game prep beforehand" kind of way. Instead of giving each character type one ability, I gave each one a choice of two. I tied that in by giving each type exactly two "Don't play this if you have a low X of a low Y". The two ability choices come from the two attributes.
You are a street-dweller, wise in the ways of the town's secrets, treasure halls and back alleys.
Don't choose this if you have a low skill or a low perception.
Choose 3 gear, 3 maps, 1 arms, 1 from any list, and 1 person.
Ability: Choose Quickness or Danger Sense
Does anyone foresee any problems with this? It seems like a little more fun, and I suspect that the traditionalist players in this game will appreciate the "customization" angle, and the rigidity/elegance of choosing one of two attributes to "focus" their character around.
2. There don't seem to be any hard and fast rules for the "Choose these things..." section of the character types. I lifted mine directly from the various examples in the game text, but maybe I missed something.
3. Are there any APs online for this game? Or, more usefully, perhaps, any write-ups that include someone else's character types?