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Posted By: Andythere are a lot of these "unspoken achievements", many of them created by the fanbase. One such achievement is "complete the game without once using the levelling up system" and the like.
Posted By: AndyPosted By: WolfeAchievements don't HAVE to have any tangible reward. Simply having the point-to-it-and-grin factor of having an annotated achievement you can point to and grin is frequently reward enough. Most, but not all, Valve achievements are of this type.
Posted By: JDCorleyThe Lytha Way
Posted By: WirebrainNot true. There have been a few games for the 360 that rewarded the player for earning achievements, such as getting access to character art, new story stuff and behind the scenes items.
Posted By: WolfeAchievements don't HAVE to have any tangible reward. Simply having the point-to-it-and-grin factor of having an annotated achievement you can point to and grin is frequently reward enough. Most, but not all, Valve achievements are of this type.
So now we can concentrate on making our interaction design express the story rather than forcing the rigid challenge-effort-reward game structure to do so, or -possibly worse- forcing the narrative to comply with the demands of such a structure. Achievements offer designers an opportunity to finally start exploring the non-linear nature of the medium without losing the players.
Posted By: DimfrostI think you could use achievements as prerequisites for kewl powers, classes etc.
Posted By: Andyyou'll find games that use them totally uncreatively, or in a "cheating" way: Deaqd Space is an awesome game, but its trophies are totally uninspired: You get them for clearing levels as normal, and for "killing X baddies". There are a few cool trophies tho, like "cleared the game using only the basic weapon", but most are "meh".
Posted By: Jonathan MJust saying that I still don't get the point... so what... people boast to each other about how good they are at videogames? this actually happens? I had no idea. Do people also boast about how good they are at jerking off? is this some whole world of masculine bonding activities that I have never been privy to?
Posted By: Simon_PetterssonPosted By: DimfrostI think you could use achievements as prerequisites for kewl powers, classes etc.
Posted By: AndyAnd yet, the good implementation of them, which is basically "Left 4 Dead; and a very few of the achievements in Fallout 3", basically reinforce things that the game designers thought would be cool if you did.Example of bad ones that everyone uses:Player completes the level.Player kills 100 opponents (in a game where you're expected to kill thousands).
Posted By: Accounting for Tastealgi, my man, sometimes just getting up in the morning is an achievement.(ba-dum-TISK!)
Posted By: whiteknifeBut in other news, I think that part of the point of achievements like 'kill a zombie with its own grenade' is that without such an achievement you might not even think to do that.