I decided a while ago that I wanted to make a game with a heavy, detailed Setting. The working title is Neverwood
. The Setting is called Neverwood Territory, and it's approximately the same size as the Lousiana Purchase
. The vibe is basically (American Frontier) + (Weird Fantasy) + (Old Testament). To give you a post t'hitch to, just think Stephen King's The Dark Tower I: the Gunslinger
and you'll be pretty much on-target.
So, I've got standards about Setting. I figure that if the PCs can't interact with it, it doesn't actually matter, and therefore doesn't enter play, and therefore isn't Setting (the capital S indicating that I am talking about one of the five components of Exploration, which exists only in play) -- meaning that it was a waste of time for you to read it, and a waste of time for me to write it. That's how I feel.
So here's what I'm doing: I'm taking individual details of the setting and trying to figure out the implications of them: what they mean to people's lives, what structures they create in communities, and how they can be used to create Situation (or, better yet, create Situation by themselves just by being around). And I'd like to enlist your help in this.
Here's how this'll go: I'll post some details, with implications that I've thought of for them so far, and we'll discuss. At some point we'll move on to another set of details. Sound like fun? It does to me!#1: PAPER IS RARE IN MOST PARTS
Although the heart of Neverwood Territory is a huge forest called the Neverwood, most of the Territory is desert, and paper is therefore rare, as all the available lumber is used for construction and firewood, rather than being pulped to make paper:IMPLICATIONS
1.) Paper is valuable in most parts.
1a.) People re-use paper as much as possible.
1b.) Things like written invitations are extravagances.
2.) Parchment is also used, but unfortunately also expensive, as the demand for leather and other products made from animal hide means that not much parchment gets made.
3.) Due to the dearth of books, most folks are illiterate.
4.) News gets around by word of mouth, and thus travels slowly between communities.
4a.) Town criers
?#2: CANAAN USED TO BELONG TO GIANTS
The one highly fertile region in the Territory is a river delta called Canaan. It once belonged to giants, who were mostly exterminated, although some were merely driven out. The giants cultivated land and raised cattle, but they made their homes & cities underground.IMPLICATIONS
1.) Disenfranchised giants in the wilderness, angry at the little folk who stole their land.
2.) Giant-size ruins underground, bricked up.
2a.) Some giants still underground?#3: ALL GUNS ARE HAND-MADE BY GUNSMITHS
Pretty self-explanatory: no guns are mass-produced; no assembly lines or anything.IMPLICATIONS
1.) The quality of guns varies widely depending on the skill of who made it.
2.) All guns are unique.
2a.) Calibers often don't match up with guns from other regions where, for whatever reason, other dimensions were used and became traditional.
3.) Talented gunsmiths are sought-after and probably well-to-do.
3a.) Their techniques are carefully guarded secrets, in order to maintain their statusDiscuss.