So, I'm working on this game called MotorClash. This is what you do in it:
You drive a car with guns and stuff attached to it, and blow up other people in gunned-up cars in an arena while spectators cheer.
You do cool stunts and last-minute escapes to move the crowd, which increases your popularity, which helps you get sponsorships.
You occasionally get to do interviews, giving you the chance to increase your popularity further.
You develop rivalries with other drivers.
You customize your car's weapons, armor, and engine to suit your strategy.
You create a theme for your car: you name it, decorate it, and design a signature weapon. In addition to being fun, this helps you move the crowd (based on how much cash you spend on it).
You pick a song for your entrance music (a la professional wrestling); at the start of each match, everyone plays about 30 seconds of their song (in a stereo, in real life) as they are announced.
You use your cash rewards from winning matches, plus sponsorships, to buy new stuff for your car, repair stuff that's broken, and pay for hospital bills. Eventually, you can earn enough to retire.
So, here's the question: is this a roleplaying game? I can't decide if it is, or if it's just a wargame. Or can it be both?
I'm not really concerned whether it's one or the other; I just want to know.