I love Starcraft. I want to have a roleplaying campaign set in the Starcraft world but I don't know how to transfer the themes and scale to a roleplaying game. I've talked with several other players and they agree just playing ordinary people in the Starcraft world would suck since civilian life isn't visible in the games and people would just feel it doesn't matter what they do since all the important shit happens at high high level. I'm thinking maybe some kind of Ars Magica/Pendragon style game with one phase of strategic planning and then one phase of letting a subcommander and his grunts kick ass. Or better yet some kind of game simulating the Cerebrates relationships to each other and their confusion now that their one true love has been slain?