Wonder if I might solicit your opinions on something . . . namely, the (apparent) lack of popularity for history-based RPGs. My interest is primarily ancient through medieval. A couple of questions:
1. What are some of the problems you see as inherent to ancient historical-based RPGs?
2. Is there some kind of residual boredom for Antiquity, perhaps left over from being *forced* to learn about it in school, that makes it less palatable as an RPG setting? Could it be seen as too research-intensive?
3. As a designer, do you percieve history as too constricting, or too thin on magic, or too lacking in character possibilities to make for good play?
4. As a player or GM, how would you approach an historical campaign?
It bothers me that there's not more interest in using the ancient or medieval world as a game setting, as I think it makes for richer gameplay than using bits and bobs of it to form an imagined world. Of course, it could be I'm in a niche of a niche, too . . .
Thanks, in advance!