A Dirty Job
is the current title of the thing from that dungeon fever thread
I'm having some trouble with the sanity mechanic. Here's what I want:
* Binary sanity: you're sane (enough to get by, anyway), or not.
* Some way of tracking how close you are getting to insane.
* Some way of deciding whether you get closer to insane upon experiencing something horrible.
* Some way of regaining
sanity before you hit the breaking point.
Hitting the breaking point removes the character from the player's control. At that point, different things happen to him based on the character's class. For instance, a Cooler goes nuts, disconnects his Personal Refrigeration Unit, and cools ALL magic in a huge radius until his blood boils out of his ears. A Maddog goes all Friday the 13th on your ass, chasing you around the dungeon relentlessly and trying to kill you just for being alive. A Tattooist loses control of his magical tattoos, and they escape
Basically, the point is that something bad happens, and the character is essentially removed from play permanently.
My main problem here is numbers. I have no idea how to express any of this in numbers (or some other method, whatever). I don't actually have any familiarity with sanity mechanics in other games.
The other thing is, how do you get it back? I'm hardpressed to think of something there, but it seems necessary, considering how harsh the results of insanity are.