Oh Gregor. You bastard. Your game is too good.
Let it be known henceforth: If you don't like 3:16 I pronounce you a space alien, for your value system makes no sense to me.
Last night we had us some Brennan Taylor, Gil, and a new guy named Craig (new to me at least). I stepped up to GM.
As I said to John beforehand: "I prepped, which means I printed out some character sheets and rolled a d20 a couple times."
I'm not sure anyone else had played before. Maybe Brennan, but neither Gil nor Craig, and I think the evening resulted in two future sales.
We did two planets and finished with not quite enough time to do a third but wishing we did. First was creatures made of rock with ambush. That was fun. Oh yeah. I gave them a mcguffin which was a rendezvous with an agent who was to deliver to them a mysterious object. Gil's character died. Gil could have used a strength or weakness but opted out.
Next world I rolled artificial life but described a different alien in the briefing, which turned out to be a harmless jellyfish-slug thing. Meanwhile they're sent yet again on a side quest to a mysterious pyramid structure. They can hear on their suit comms all the soldiers going "wtf these things are just lying there. Do I even need to use my rifle?" Then in the pyramid the real threat attacks. That worked out pretty good.
Stole the guys in black from John, the guys with no insignia. Someone at the table gave them a funny name: "games and theory division" or something.
The only thing I ran into as a GM that was a little tough was improvising more variety on the fly. I suppose that will take some more chops building. A few times I felt like I ran the risk of monotony. "Oh, uh, so they attack again. Neat."
We're most likely going to play it again next time we meet.