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I find death and the potential for death pretty boring in games. I am much more interested in the fallout of failure that you have to live with.Wanted to talk about the impact of character death as a play motivator. Lots and lots and lots of games have death and the avoidance of death as the prime mover for action. In play we get into fights and work to not have our characters die, yet in my own history and a lot of others, the DM does his damndest to avoid that (fudge rolls, throw softballs, etc.). And I wonder if that is just folly.