I was just reading this very cool blog
and he mentioned that he read a ton of PKD after his baby was born and wanted to write an RPG about it. Sounded like a great idea to me!
Here's my first impressions:
1. PKD novels are about identity and what it means in a world of technology;
2. Rarely in RPGs do players have as little clue about what is happening to their characters, internally and externally as PKD protagonists;
3. The best way to mess with a player's "in-character" sense of identity is to take it away, without explicitly stating it at the table;
a. How would you do that? My first effort: allow players to add details to each other's characters, if and only if they can introduce them in casual conversation, without explicitly stating what they are adding. eg: Adam, as Noriega: Wow, Skinner, you look exhausted. Have you been having those dreams about the blonde woman again? Thomas, as Skinner, knowing full well he's never mentioned his character having any such dreams: Uh, yeah. I was up all night with them. They just seem so real! GM: (cackles in insane glee and makes notes about a blonde woman and who she might be).
Thoughts? Has anybody tried this already?