Over in the GPNW Run/Play thread
, Carl Rigney said something eye-catching:
Posted By: CarlIf there's not enough 3:16 interest to spill over into 3:16 Candles I'll snuff that and run Supers Puppetland or something else, so no worries.
Carl and I whispered for a while, and at the end of our exchange, he suggested that I start a thread to catch more cool stuff. Hopefully, he'll come along and share what he was planning to do at GPNW to drift and hack Puppetland
into a Supers game; equally hopefully, lots of people will come along and talk about how they hacked Puppetland to run a fantasy game or a screwball comedy, or how they drift Puppetland to make it do new tricks, or what they've learned from running the game.
So, I'll start with my quasi-drift. When I've run Puppetland, I've always treated the player-written descriptions of what the puppets can do as what we now call flags, and I always try to drive the story toward those things. (Why didn't I figure out back in 1999 that I could do that in every game? Because I am an idiot, obviously.) Players love it when I react to complications they introduce by re-incorporating the cool things they made up at the beginning of the session, especially when I do it for everyone; even better, it gets them thinking in terms of introducing complications that will honor each others' flags by the halfway point.
I also bring a bag of actual puppets to the table, spill 'em out, and have everyone choose one as their character, which speeds character creation and gets everyone involved before the action begins, turning Puppetland into something like a LARP.