Introducing the New Dullness. The form of this AP is in part a response to some recent threads. If anyone other than the designer actually reads it they will in no way get the impression that I, the other players, or indeed the game itself are in any way awesome.
EPISODE 40: TITANIC TROUBLE!
Environment: noisy game shop with both Larpers and Magic tournament players nearby.
GM: Me, not the designer; played once before; first time running.
Player 1: David, S-G veteran; have played almost 20 games with him.
Player2: Alex, an experienced roleplayer; exposure to games like this prior mostly only Fudge.
Player 3: Ben; no rpgs for 25 years but did a couple years of improv theatre in the late 90s.
Rules explanation, character creation, set-up: 6:30-7:00. Play time: 7:00-10:00
Previously Ons: David opens with capture by Vampire Catwomen of Saturn. Ben and Alex use good improv instincts and mostly just add to this theme, though “The Sanguine Shadow” supervillain is also born. I have a little trouble creating new Threat ideas on the spot in part due to the overlap. Perhaps textual advice emphasizing “Yes, AND” or suggestions that the three scenes be different in tone and location?
Action Scene 1: Three Normal Threats (Red Cyclist Duo), One Major Threat with Countdown 3 and Resistance 2 (Princess Naalil’s Being Abducted!), One Major Threat with Countdown 2 (Mayor Woodhull’s Been Shot!).
Terrible rolling especially by one of the players sees the introduction of two new Major Threats due to Disaster mitigation and one new Minor Threat. I make the choice repeatedly to do Reduced Hits and Escalate Threats rather than introduce new Threats.
We use the “add a die which may or may not be more Danger” tweak rather than the RAW alpha for Theat 1,” and like this option, although there were a couple times where it was not clear whether the Danger dice just rolled were one of those that was on a card. Though if the “just add Danger” tweak was used, you might need a new “bit” which seems like it would be overly fiddly.
The terrible rolling meant all the players had every one of their Bashed boxes filled and characters got Stunned a couple times. The scene also seemed to go on a bit long for what should have been a quick introduction. Characters end the scene with Danger meters at something like 7, 9, and 11. The Countdown 2 Threat comes true and Mayor Woodhull is transformed into a Thrall of The Sanguine Shadow and makes her escape by skybike.