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I went into my first game of Shock:Human Contact all nervous. Like, this stuff all works in my head, but is it going to work at the table?
So I sat down with Remi Treuer and Buddha Davis and we explored the society on a planet that was formed by a cycle of sexual abuse. Which is standard Shock: stuff. Going from there was what I was curious about: would be be able to form sufficient attachment to the world, and would we be able to use the fantastic sociotechnologies of the Academy to give ourselves enough hope to keep us from destroying the world in a furious rage, as happens so often in the game?
We did. The world was unabashedly awful. And the Academy brought hope. The emperor was put in a position where he couldn't do anything but express the rage at the abuse he'd suffered, and had become emperor in order to inflict on other preëmptively. The world didn't change overnight, though, and I really want to know what would happen next week. There was going to be an entire planet's worth of rage, and I really want to know how they'd go about healing this place — or if they would.
So, that went great. And then I started to doubt myself. I mean, this is Remi and Buddha. We could sit down with a rock and a stick, and four hours later, we'd have had a story with complex characters, subtle motivations, and a denoument that answered all questions but the ones most central to the human experience.
So I was worried that it was a "players, not the game" thing.
And then it happened more.
In our last game, we started late, had too many people, and then got shoved out the door by a poker tourney. That was suck. Cuz there was some serious awful that we needed to address in that world. But all told, five games of Shock:Human Contact went down. Three of them were excitingly good, with the setting and rules doing just what it should. Two of them got stopped early to their detriment, and I really wanted to know how they were going to go down, but couldn't.
Naturally, the best moments were people. Matthew Gandy and I seem to have started a horrible tradition of staying up until 5 on Saturday night, talking about the universe. I met Courtny Hopen, who's a ball of excellence. I got to have lunch with more scintillating conversors than I can recall. Thank you all for that.
I also sold a lot of copies. Thanks to everyone who bought stuff. I hope you love it.
Posted By: jenskotIPR sold out of several games by mid-Friday. I missed my chance to buy Fiasco!
Posted By: Joshua A.C. NewmanI went into my first game of Shock:Human Contact all nervous. Like, this stuff all works in my head, but is it going to work at the table?So I sat down with Remi Treuer and Buddha Davis and [. . .]
Posted By: Michael S. Millerand marveled at the fact that none of the brilliant, insightful people in the top-most group noticed the fact that the chip-draws were rigged.
Dan, I just realized you played twice, but neither time with me! We'll have to fix that at our first opportunity. I love playing with you.
Posted By: Joshua A.C. NewmanDan, I just realized you played twice, but neither time with me! We'll have to fix that at our first opportunity. I love playing with you.
Posted By: JDCorleyRinCon
Posted By: Ryan MacklinThat said, I wish I had gotten in a touch more gaming in. I was talking with Darren Watts of Hero Games about the differences between our story gaming micro-culture and the micro-culture of industry pros at large, and one was: In that other world, you primarily connect with people by sitting around a hotel bar and talking. In ours, we connect primarily through the gaming itself.
Posted By: Jason MorningstarI finally played A Flower for Mara, a game that I was slightly scared of, and it went really well. I rolled in my current medical obsession by playing Mara's father as a doctor.
Posted By: Jared A. SorensenAlso, I'm pretty sure the blue circles spent their gold and green chips on drugs and alcohol
Posted By: greatwolfOoh. I'dloveto hear more about this. Who else played?