So I've been contemplating selling Thou Art But A Warrior as a PDF for a while now. I even got Vincent to set me up for the Unstore and then had second thoughts so never did anything about it. Lately I've started thinking about it again. There are some compelling reasons: the subject matter makes it more interesting to people in Europe, it appears. (I discovered this when I was going through my IPR sales report and discovered that I was selling lots of copies to a European retailer). I know that shipping is an irritant for people in Europe wanting to buy North American games. I've even had a few requests from people in Italy and Spain to offer the game for sale as a PDF. So, this might be a good thing.
On the other hand, I know that once I sell the first PDF, it's only a matter of time before it pops up on a file sharing site somewhere. And I just do not have time to keep an eye on file sharing sites. No way. This bothers me, for obvious reasons.
Then I waffle about the lost money issue. On the one hand, the book costs $12, so it's not like I'm out tons of money. But then I think about how the book is ONLY TWELVE DOLLARS and I really want to do what I can to prevent piracy. I mean, come on, I've spent more going to see movies that turned out to suck. The idea of someone pirating my cheap little game makes me mad.
Eventually I wind up paralyzed with indecision and wind up forgetting about it for another few months. So here's the thing, can anyone offer any rational and informed commentary about how availability of PDFs affects sales of games? (I'm not interested in big philosophical arguments about how file sharing will destroy art all together or how self-publishing and file sharing will revolutionize the world and turn everyone into content producers. I've heard the arguments a million times, so please keep your big philosophy out of this thread. If you'd like, feel free to start a new one)