I picked up Remember Tomorrow recently, after reading the actual play reports Gregor posted. I love the idea, the game reads well, it all seems slick, and I'll get the opportunity to run it (with luck) when I meet up with some gaming mates I haven't seen in at least a year.
However, it'll be my first time with a GM-less game, and I think for the other players also. Reading through the rules, it seems like there could be a pretty steep learning curve imparting all the rules necessary for each player to successfully act as Controller when it's their turn.
So, for those who've had the opportunity to try it out:
- Any tips for a first time game? Pitfalls to watch out for?
- Any transition in thinking needed to move from traditional RPG structure to GM less?
- Does it deliver in the first session or (like In a Wicked Age or 3:16) does it need a few sessions to really shine?
- Is it very immersive, or is the GM-less feel more gamey (if that makes sense)?
- How do you keep the potential jarring elements under control when it's a revolving GM role?
And most importantly, any cool stories from your games?