[DREAMATION 2011] How'd It Go?

Back from Dreamation! It was good!

What I did: I facilitated Fiasco (Rainbow Mountain), The Venetian Tragedy, How We Came To Live Here, and Love in the Time of Seið. I played Pickets and Blinds, and Time and Temp. Realized that the DC crew is part of my local posse now. Played some board games, hung out with distant friends, made some fun plans.

Highlights: A father shot his own son to preserve his crumbling cult. Justice was meted out to a traitorous daughter beneath the hooves of a trampling horse. A brave man make a cowardly deal with a monster that would ultimately destroy him. A bestial bride got brutal revenge on her evil groom. A cop gone astonishingly bad was felled with his own gun, by his own wife. In return for saving the universe from paradoxical erasure, five temps negotiated a half day on Friday.

How about you?

Comments

  • Dreamation was awesome this year.

    I got to try Apocalypse world, Freemarket, Human Contact, and How we came to live here for the first time. Got to play Time and Temp, Burning Wheel and Misspent Youth again.

    Probably the highlight was Shock. Playing the scientists come to the planet to discover the perfect anthopology research lab and squabbling over how to screw with the natives was fantastic.
  • It was a great time.

    I played:

    - Warhammer Fantasy Roleplay
    - Trail of Cthulhu
    - How We Came To Live Here
    - Dungeon World
    - Lady Blackbird
    - Wrath of Ashardalon

    I helped a group make Mouse Guard characters and a person who worked at the hotel asked if her son would enjoy the game. I walked her through the book and she decided she would encourage her son to attend Dreamation the next day.

    I got to play with Michael P. O'Sullivan, Bill White, and Steve Segedy. All three were on my, "must game with" list.

    I met Brian Minter who is super cool and was very patient / tolerant of our Lady Blackbird shenanigans :-P

    Made friends, hung out with old friends, but sadly I didn't get to spend too much time with everyone I planned to. I got to hang with Eppy a bit which reminded me what a loss to NYC his moving away was and still is!

    Joshua did a fine job running the Indie Game Roundtable. His take on the event led to very constructive results.

    Vinny announced he plans to host an indie playtest convention, hopefully in November with the idea games would be alpha tested there, with further playtest iterations followed in Dreamation and Dexcon in preperation for Origin / Gen Con releases.

    And my favorite part was Ralph's yearly pre-Dreamation NYC visit / hang out.

    I heard Dreamation itself grew around 100 people but the indie area seemed smaller. Many familiar faces weren't there and were missed.
  • Brilliant.

    Facilitated Human Contact twice, ran Apocalypse World, played in Fiasco with the Golden Panda playset, and SageFight'd (SageFought?) for the first time.

    Wondrous.

    Great moments from each:

    (Deep breath.)

    - In the Friday Human Contact, the Academic portagonist totally defied the Rn Envoy who wanted him to stay away from the androids designed to be of a third sex (known as Tev), and instead told the Tev sex worker he'd been interviewing for a while that he was from the Academy, thereby becoming the first of the Academics on the planet to reveal him or herself. Meanwhile, the poor native engineer who had designed a better form of android and thus put himself out of a job was reduced to an unemployed drunk after he had a final confrontation with his Academic ex-wife, when she tried to convince him that his attempts to create androids who could genuinely reproduce was a bad idea, and he tried to cast her out of his life, once and for all.

    - In Apocalypse World, the Hocus convinced the leader of a rival religious biker group, the Paladins, to kill himself with his sword in order to guarantee the safety of the rest of the Paladins, both from the orgy of violence which the Hocus had caused with Frenzy, and from the incoming fog rolling in from the sea and the horrid creatures hidden therein. The sword that the Paladin leader used to kill himself was the Hoarder's one and only goal (HIS HOARD DEMANDED IT), making it that much more awesome. Eventually, the fog rolled in, and the Hocus was perfectly content to let the Paladins try to get back to their bikes and leave town. The Paladins didn't make it. They were found the next day in neat chunks of flesh.

    - In Fiasco, after getting the Bared Blade, a rogue-ish Zorro type trying to resist the conquering might of the First Emperor, to train him by coercion, the impetuous youth (my character) screwed up a heist by killing a tax collector, and grew a taste for blood, ultimately leading to a final confrontation in which he had decided to kill the governor in a fit of misguided rage (at his father, for having left him to go fight in a war), but the Bared Blade returned from what had been assumed to be his death (when he and his love went over a cliff on a flaming, out-of-control ox-cart), and tried to prevent my character from committing the murder. This resulted in a rooftop duel, in which the impetuous youth cut off the Bared Blade's mask, revealing the latter's identity, and then allowed himself (the impetuous youth) to be captured by the Imperial guards in order to give the Bared Blade time to run, only to then be released by the guards when the impetuous youth's father turned himself in, falsely claiming to be the brains behind the Bared Blade, in order to preserve the impetuous youth's freedom. (Which didn't last for long, as the father was ultimately executed in prison, and they imprisoned the impetuous youth shortly afterward.)

    - In the Saturday night session of Human Contact, it turned out that the entire reason there was a religious schism between those who worshiped, but did not understand, the machines, and those who wished to understand them better, was because those machines, which governed reproduction and genetic traits, were running a program designed to increase survival, and were rolling back previously enacted changes which had been necessary for survival at the time, but were no longer necessary. Then, the Academics attempted to fix the system, with one attempting to make the reproduction system write the "machine-worshiping" traits back into the colony's population, while another attempted to run an anthropological study by having the reproduction systems write in a new caste, a "god caste", for the society's in-born caste system. Meanwhile, the High Priestess (or, Mkuts, in the colony's tongue) of the machines stepped down from her post in favor of her clerk, in order to convince the rebelling religious faction that the machines were, in fact, holy, and expressed the will of the Divine. She defused the rebellion, but the situation was engineered by another Academic to fix their caste system in order to allow individuals to rise above their born stations. It was much more likely to lead to the destruction of this society's order and structure, of course.


    (Breathe out.)

    Sorry for the long descriptions and the fanboy run-on sentences, but man. That was incredible.

    Awesome times.
  • Also, I'm glad PAX East is in 2 weeks! It will help with the post-Dreamation missing hanging out with awesome people syndrome.
  • My full write-up is on my blog

    I didn't get to see anyone as long as I wanted to. But I appreciate each and everyone one of you for being there, and being your best selves to share your joy with one another. Awesome!
  • Apparently, and against *all* reason and logic, I am the Secret Master of SageFight.

    Also, @Jason Morningstar, here is a link to the WW2 trains piece, a propos of our discussion about "Last Train Out of Warsaw": It's only the first part, so hunt down Parts 2 and 3!

    Matt
  • I was almost done my post when I hit the wrong button and managed to wipe it out. Here I go again

    Dreamation was a great time as always. I enjoy the opportunities to see familiar friendly faces and to meet new folks that I hope will become familiar.

    On to what I played:

    1) Happy Birthday Robot! - We made a cute little story about Robot and the surprise party planned by his friends the shy ninja and the space pirate. I bought this game, because I think it will be great to play with my son.

    2) Bulldogs - I played the pilot of our little crew that had to lead the group as they tried to track down and retrieve their stolen cargo without getting killed or worse having their pay docked. My character did end up getting docked in pay as he attempted to shield the rest of the crew from the captain's drunken anger. I have to throw props out to Frank (whose last name I've forgotten) who had me almost in tears laughing with his portrayal of our forgetful robot engineer.

    3) Trail of Cthulhu - The big bad was cool, but the tensions built into the characters of the scenario we were playing was the best part. My character wanted to protect his former master's son (Warren) while at the same time trying to become a cultist and prevent Warren from taking revenge on the cult. He succeeded in that first goal but failed to prevent the group from stopping Kutha. Feeling broken and defeated at the end, he accepted a bullet to the head from one of the other character's since he felt that he didn't have a reason to live anymore.

    4) Fiasco - I got to play the Bared Blade, who tried to save his people, his girl, and his protege. He failed spectacularly at all of these when his protege unmasked him and he cowardly ran from the fight. (Apparently I also play a decent evil governor.... must be the goatee)

    5) Prehistoric Ties - I got to run one playtest of Prehistoric Ties. The parents of our little family unit were constantly bickering. The mother thought that the child needed a constant watchful eye and her mate wasn't stepping up to provide that. The father felt that his kid was a genius and would be fine on his own, but had issues with the quality of his wife's cooking. The game ended after the parents managed to roast a Tyrannosaurus in a forest fire. The mother's view of the the father shifted so that she now simply thought that he spoiled the boy. He felt that the cooked dinosaur was great, but she could still improve more.
  • Time & Temp
    Zombie Cinema
    Venetian Tragedy
    Human Contact: touching humans, touching you
    Freemarket
    Lady Blackbird
    Fiasco
    indie design roundtable

    so much laughter
    great people

    thank you all
  • edited February 2011
    I was only there on Saturday, but my friend Troy and I had a great time. I will definitely try to make it for the whole weekend next year.

    I got to play in Bill White's 'Rex Rich and the Warlord of Mars' SotC game, which was great. I'm pretty sure my character, a 14-year-old girl genius, was the biggest bad-ass. The other players at the table were all really fun to play with - Rich, Greg, Steve, and the dude who played 'Snap'. Plus Bill runs a great game - really high-energy - and it was good to meet him after many forum conversations and many Diplomacy games.

    I got to run Lady Blackbird for some awesome New Yorkers - Todd, John and Terry, who were all great to play with - along with my friend Ara, who I've known for many years but never gamed with. It was sort of a Fiasco-style Lady Blackbird, and it also featured more inspirational speeches than a heart-warming sports drama. I think we were the loudest table, which I count as a win.

    Also, the pizza from across the street was really terrible.
  • Posted By: Brian MinterI got to run Lady Blackbird for some awesome New Yorkers - Todd, John and Terry, who were all great to play with - along with my friend Ara, who I've known for many years but never gamed with. It was sort of a Fiasco-style Lady Blackbird, and it also featured more inspirational speeches than a heart-warming sports drama. I think we were the loudest table, which I count as a win.
    One person yelled at us… "you're having too much fun!"

    I enjoyed all my games and while my Trail of Cthulhu game had probably my favorite moments, Lady Blackbird was epic in a scale that I will never forget. And it was only 2.5 hours (started 30 minutes late, ended an hour early).

    Brian's reading of the intro was the best game introduction (the text was great but Brian's delivery was heart pumping) that I have ever experienced (no exaggeration).

    Then we hit our next highlight… Todd teleported.

    That doesn't do it justice. Imagine you're having lunch with your mom during thanksgiving in real life and she says, "I'll be right back" and she teleports! How would you react? That's what happened. Even the GM didn't know Todd (his character, maybe) could teleport.

    From that moment on… man I can't possibly do the actual play justice… trust me, it was moment after moment of epic hilarity.

    Brian, if you are ever in NYC, let us know and we'll throw you a party in exchange for a sequel!
  • I'll talk more about my games and the wonderful people I played with later (I hope). For now, my not-yet-done-being-uploaded photo album (on Facebook) from Dreamation 2011.
  • Rob, thanks for taking those pictures and for rocking the indie bazaar sales table!
  • Steve: my pleasure. I stopped at some point (because all the photo work was no longer my pleasure), but working the table is always fun for me.
  • Great times! Detailing why would turn into a long-ass name check. Y'all rock.

    The games themselves were neat too. Time & Temp was oddly brilliant. Swords Without Master was a fun way to pass the creative ball. Supervillain Rehab (Smallville) was further proof that great relationship webs make for great con games. Delve with new players was yet another learning experience for me.

    SageFight was super fun, but some of y'all are cheaters. My crown was wrested from me by treachery! It had nothing to do with my cowardly letting Michael O'Sullivan be my decoy double! (Hey, does "cowardly" also work as an adverb, or should it be "cowardlyly"?)
  • Try "cravenly", which sounds even worse.
  • Posted By: Brendan ConwayBrilliant.

    - In the Saturday night session of Human Contact, it turned out that the entire reason there was a religious schism between those who worshiped, but did not understand, the machines, and those who wished to understand them better, was because those machines, which governed reproduction and genetic traits, were running a program designed to increase survival, and were rolling back previously enacted changes which had been necessary for survival at the time, but were no longer necessary. Then, the Academics attempted to fix the system, with one attempting to make the reproduction system write the "machine-worshiping" traits back into the colony's population, while another attempted to run an anthropological study by having the reproduction systems write in a new caste, a "god caste", for the society's in-born caste system. Meanwhile, the High Priestess (or, Mkuts, in the colony's tongue) of the machines stepped down from her post in favor of her clerk, in order to convince the rebelling religious faction that the machines were, in fact, holy, and expressed the will of the Divine. She defused the rebellion, but the situation was engineered by another Academic to fix their caste system in order to allow individuals to rise above their born stations. It was much more likely to lead to the destruction of this society's order and structure, of course.
    I was in this game as well. It was awesome. The term "Experimental Ethics Research" is what I have been using to refer to what my character wanted to do.
  • I didn't get to play in as much as I would have liked to, but I guess that was the downside to running games during the "frak, these are awesome games!" time slots.

    I ran:
    Fiasco (lots of it!)
    Transient

    I played in:
    Smallville (Jeff Collyer's hack)
    Potter's Field (Don's play test)

    Smallville had some wonderfully hilarious moments, and I would agree with David that the inter-character relationships really kick-started the fiction.


    Fiasco in general went pretty well. The group I had Saturday night took a little while to warm up, but the chemistry really clicked near the end of the first game (Regina's Wedding Playset)... Regina sacrificed herself to save her mother's life, rescuing her from the poisonous scorpion she herself had placed in her mother's shoe as an attempt to break out of the lesbian mother-daughter relationship that had been fostering for years. Incestual mother-of-the-bride realized the deep emotional scarring she had caused and threw herself off of the church steeple. The last thing she heard was her daughter barely squeak out "No, mother!" just as mother hit the pavement. At that moment the father of the groom, outed as a child-wife-stealing polygamist, shot his only son, then used his body as a human shield against FBI agents to escape by crashing through the stained-glass window. A rogue agent (who until this point was only known as the m-of-the-b's drug dealer) pummeled the priest for ruining his moment of glory and nearly blew up the church, witnesses and all. Only Regina and her nearly father-in-law survived the ordeal, Regina to search out the man who ruined her life, and the father of the groom, to live an Orwell-esque life wasted on booze and loose women.

    There were a few other note-worthy moments as well, but I would end up writing a novel.
  • Posted By: Brian Minter
    I got to play in Bill White's 'Rex Rich and the Warlord of Mars' SotC game, which was great. I'm pretty sure my character, a 14-year-old girl genius, was the biggest bad-ass. The other players at the table were all really fun to play with - Rich, Greg, Steve, and the dude who played 'Snap'. Plus Bill runs a great game - really high-energy - and it was good to meet him after many forum conversations and many Diplomacy games.
    I was Snap. That was fun; Bill does run a great game. Skipper is most assuredly the terror of her boarding school and leader of the exploits of the 4th form girls.

    Brendan, thanks for running Human Contact on Friday. I had a great time with the OcBecks even if Gite ended up a total failure. Though I did worry half-way through when I realized I was playing a divorced, unemployed engineer in a huge mid-life crisis. I swear, none of it is really true!

    Had fun as another loser who couldn't catch a break in Remember Tomorrow. All he was looking for a was a new apartment and he go pushed around by the local ricer punks, chased by the mercenary Justice League goons and beat up by an operative trying to set up on his own. The only good thing for him all day was some alley loving from a deranged sex bot. But at least the other held PCs saved the world from an addictive new variant version of Full Moon Bubble Tea.
  • I did not go to Dreamation. My jealousy of you all knows no bounds. :P
  • Here are the first two SageFight videos: First Melee and Second Melee

    Three observations: Bill White is totally cheating! We can't keep to a beat, but we all stayed pretty much at the same organic pace. Mendez is the real showstopper in the second video. :)
  • I had a great, great time at Dreamation. I’ll testify, brothers and sisters!

    I played Shock: Human Contact with Joshua, Witt, and Amber. You probably know that Human Contact is like a hard-SF Star Trek, the Federation cross-bred with Iain Banks’ Culture. I played a smug linguist with strong participationist leanings (prime directive, shmime directive) who wanted to change the culture of a colony world orbiting inside a Dyson Sphere so that its oppressive intellectual property regime would be overthrown. My favorite part was convincing Witt as my antagonist, an observationist conflict specialist, to help me because that was the only way he could scientifically show that I was wrong. “If you falsify participationism, you’re a scientist,” I said. “If you suppress it, you’re a politician.” But it was all great fun, and really intriguing, and I think we all felt really smart about the world we'd created.

    I had fun SageFighting, but I need to fix Daniel’s comment or else I’ll feel self-conscious and ashamed:
    Posted By: DanielSolisBill White is totally cheating! losing.
    There, that’s better. Seriously, though, SageFight! was a good time. There was a great energy in the room, and Daniel did a great job of bringing people in and getting them involved. It was a nice way for me to end the convention.

    I ran Spirit of the Century, and I was pleased that “Rex Rich and the Warlord of Mars” was so much fun. The players were marvellous to a man—Brian Minter as girl genius Skipper Redstone, Rich Flynn as tough guy PI Max Mensch, Doug Bonar as teenage rocket scientist Snap Redstone (and his barnstorming older brother Jack when necessary), Steve McFadden as the eponymous Rex Rich, Greg Phillips as Tan-Gliil the Man from Mars, and Brian’s friend Troy (Walker?) as Dr. Einstein, the World’s Greatest Mind. I think even with six players the spotlight time was pretty equitably divided, and everyone had a chance to do something cool. I think I did a nice bit of GMing during the final confrontation with Air-Baron Zevo when Rich Flynn was disappointed that Rex Rich had stolen Max Mensch’s thunder by sending gyropack-equipped goons to attack by proxy, when Max had risked life and limb by jetting over to the Zevodrome himself and mixing it up personally. “Listen, Max,” I said. “That’s what Rex Rich does. You work for him; you know that.” Rich pressed his lips together and nodded, ruefully resigned. I should have given him a Fate point for Max’s aspect: Oy vey, this I need.

    I also ran two sessions of Trail of Cthulhu, my own “The Big Hoodoo,” and Jason Morningstar’s soon-to-be-published “Many Fires.” Both went very well. “The Big Hoodoo” was creepy thanks mainly to jenskot’s portrayal of Tony Boucher’s abandonment of Roman Catholicism and whole-hearted embrace of a Mythos-fueled occult religion. And “Many Fires” was neat; the high point of the adventure wasn’t the big fight against the cult at the end; it was the showdown among the players after the big fight so that they could reveal the secrets they’d been carrying around (and mystifying each other with) for the whole game. It ended in a player-on-player bloodbath, with Dave Cleaver’s character gratefully accepting the bullet to the head that came his way, since his dreams had already died.

    And I started the convention by running two playtest sessions of a game I’m working on called The New World. Those sessions were extremely productive and useful for me, although in telling Sam Zeitlin about it, he joked, “Show me on the doll where the players touched your game, Bill.” But it’s not like that; what happened was I got to receive a ton of indie-scene story-gamer crowd-wisdom as well as some savvy insights from individual participants. So in my head the game is now Guns, Germs, and Steel meets The Selfish Gene via Roger Zelazny’s “Game of Blood and Dust,” with the players as self-replicating memes fighting to force history down alternate branches. I think it’ll be good.
  • This was my first Dreamation, and I'm really glad I went. It was great to meet and hang out with those of you that I met and hung out with. And the games were fun too. I hope to pick up where we left off at Nerdly.

    Ara
  • This Dreamation kicked ass. I got to play with a ton of great people like John (Jenskot), Ralph Mazza, Daniel Solis, John Parish (I think I'm spelling his last night correctly), Buddha and Jason, and so many other great people.

    I only ran games this time around, so I ran three different games to try and get in as varied a play experience as possible. My first session was Whispering Vault, which I enjoyed but I felt like the scenario didn't quite sing. The players were great and really put the work out there, but I think that I may have dropped the ball a little on prompting player response and narration. Also, it felt a little unpolished to me. All together, not bad, but I think I could have pulled out better work. If I run WV again, I'll probably go back to running my first scenario, London Falling, which works much better.

    Then I ran Warhammer Fantasy Roleplay 3rd, which rocked the hell out. There were bloody battles, giant Chaos-mutated Norscan raiders, villagers pushed to blasphemy and terrorism by starvation, and so much smack-talk and inter-party conflict from the PCs that I was laughing uproariously for probably half the game. Three of the four players at the table had never played WFRP3 before, but you couldn't tell by looking. They really grabbed on to the mechanics and in-the-moment rewards of WFRP3 and came out full-swinging within just a couple of minutes of starting gameplay. They reacted in fun and cool ways to the problems, both physical and moral, set before them and really made the game their own. The troll-slayer ran up the length of a nine-foot long sword to deliver a killshot, the Sister of Sigmar brought the most savage of peace to a dying woman, the road warden brought pathos by the shovelful, and the Grey Wizard breathed shadows. That game was metal.

    Saturday saw me run another playtest of Criminal Element, which ran wonderfully. I'm still seeing some minor issues in conflict resolution that I need to work out, but the game ran damn fine. The crooks went on an Italian Job by way of Michael Mann style revenge trip against a former friend and stole wives, corrupted security chiefs, and killed a bunch of child slavers, and topped it of with a heaping helping of explosions. The players really grabbed onto the helping mechanics and constantly shifted cards around the table. A solid playtest, and a great session.

    I cannot thank my players enough for showing me such a great time during the con. Thanks, guys!

    I did get to play in one other game though, and that was Sagefight! I had a blast voguing my way around the room, karate chopping my enemies. Thank you, Daniel, for organizing such a fun game. And Dave, I will always defend my Master! Deadly Cleaver Clan for life!

    As always, I didn't get to hang out with people nearly as much as I wanted to, but I'm thankful for the time we had together and I cannot wait until we get to hang out and play next.
  • Cleaver Clan? Did I learn the wrong kung fu, or are you switching me with the other thin, goateed Dave?
  • Gah, got the names backwards in my head! Now I need to think of another cool clan name...
  • edited March 2011
    Here's the video from the Clan vs. Clan SageFight

    A truly epic battle for the fate of the entire Boardroom 2 of the Morristown Hyatt.
  • edited March 2011
    Thanks for posting these, Daniel! Fun stuff.

    Michael, it'd be a shame to lose that name. Maybe just as you're my doppelganger, I in turn am Dave Cleaver's doppelganger! He's the true master! (But don't tell him!)
  • Posted By: DeliveratorApparently, and against *all* reason and logic, I am the Secret Master of SageFight.
    By the way, claim your prize! And email me your selection at gobi81 at gmail dot com.
  • I had to work on Saturday, so I couldn't get in until Saturday night.

    It was great to see everyone and great to get back to the game Witt, Rob and I started at Dexcon, in which the giant spiders from the Monster Burner are taking over the Forgotten Realms, at the vanguard of an arachnid empire. Fun stuff.

    I liked the way Joshua set up the indie design roundtable. That was a fun experiment.

    I wish I could have been there for the entire con. Good stuff.
  • Man, I had a great time. Thanks to Brendan, we ran five tables of Human Contact. Every one was excellent. Amber brought the highlight, though; abandoning the two other envoys on the planet, she launched the Messenger out to another orbit to get in a space battle and meet with the leader of the single actual union (as opposed to the all-encompassing astroturf union that was creating the Dyson sphere). While Bill's Envoy, a linguist, bickered about who was doing real science, Amber's, an engineer, was gettin' shit done. That said, Bill invented the Internet, which gave Amber's revolutionary friends a chance to get around the draconian censorship of the society.

    That said, she coulda died, and Bill could have been completely stranded with only an asshole rival for companionship, having opted against disguising himself as a local. I threw the biggest dice I could, but Amber made it really hard for me to one-side my dice. She was awesome.

    Sagefight, yes, supafun.

    Bill's New World was an interesting and well-developed sketch. I'd like to see it hew more closely to Guns, Germs, and Steel, which means that there are going to be losers from the beginning. That means to me that the competitive aspect has to either go away altogether or it has to have nothing to do with the successes of particular peoples, but with the successes of their cultures in affecting other cultures. Right now, you can affect other regions, but can't expand; it leaves us with a weird, location-based essentialism that isn't what you want.

  • props to Joshua for doing such a great job of hacking together the sales area! and thanks again to the Millers for another wonderful IGE (and for correctly steering me to an almost invisible Apocalypse World game on Saturday morning.)

    it "felt" a little more like a Dexcon than a Dreamation this year; but much fun was had.
  • Posted By: Double Kingit "felt" a little more like a Dexcon than a Dreamation this year
    What does that mean?
  • I'd agree with Eric's statement. I think it's because Luke didn't come, and generally there was a smaller group of people. For this crowd, Dreamation is the big deal and Dexcon is the afterthought (which is actually the opposite of the way the con organizers view it).
  • Oh, yeah, I liked the little indie games retail section outside the main indie gaming room. I didn't get a chance to look much, since I was only around for about ten hours, but it was a great spot, and if I'd had a little more time I would certainly have walked out with some new games (Time & Temp sounds pretty rad).
  • I had so much fun, I decided to register here! Nice meeting you guys.

    -Amber
  • Hey Amber! Welcome!
  • Hi Amber, I was hoping you'd make it over here. It was great playing with you!
  • edited March 2011
    How many times are we all agree it was a great Con?

    I too had a great time. Missed you guys last year..

    I also tried out Bill's New World. I like the idea of alternate histories, in that aspect it reminds me of Microscope. Which Bill needs to check out.
    I like some of the boardgaming bits, some is missing thought. I feel playing with the entire world is kinda crazy. Bill can you share some inspirational sources, ie this game makes stories like..

    We probably should split off to discuss what we like about BNW..

    I ran Mortal Coil, twice. I used the Saint-Germain Legacy, Campaign Frame. Worked great, both times I let the players throw down ideas and ran with what they gave me.

    On to Remember Tomorrow, it's GMless, Cyberpunk. This was my Saturday 9am game, I was expecting more interest. Did Saturday morning seem light to anyone else?
    Anyhow.. after I recruited players, I had 4 people playing, so I decided to sit this game out and just facilitate. I did throw in three characters in the pool, and helped sharpen everyone's held PC's goals.

    Then a strange thing happened, it ran it's self. I was ready to take a break, when the players told me no. That I could go ahead and take one, they were good.
    This was the first time I had sat out of a GMless game, and just helped with the rules.. and the first time the players got it so well, they didn't need me.

    Has this happened to any of you?

    Lastly I was wondering, I recorded two of my games. Is there any place people are putting those online?

    Nicholas Marshall
  • Posted By: Jason Morningstar
    What does that mean?
    Pretty much what Rob said. Just a little smaller feeling and not quite as loaded for bear. How much of that is me projecting? maybe a lot. dunno. Things felt a little more contained and intimate... like Dexcon does. I still had a great time.
  • It did feel more like DexCon. No Jeepform. No international visitors (or maybe there were and I missed them!). No Emily Care Boss. Actually most of the Western Mass crew was absent (way to represent Rob & Joshua! Eppy doesn't count) and some individuals that sometimes come from further away (California, Canada, etc.).

    BUT, though their absences were felt, there was an abundance of awesome, as always. I had great time GMing Burning Wheel, Antagonizing in Shock: Human Contact, and playing Misspent Youth (which I wish had gone on for like, 2 more hours!). I wish I'd had more time to chat with people and play more games, but I think I felt that way even before we had a baby and it only speaks to the quality of both people and games.

    I love you guys - can't wait till Camp Nerdly!

    -Rachel
  • I had a crazy busy con. I ran five sessions and played in one.

    First up I ran my storytelling games Thursday night: Three Black Crows, Three Dead Men and Sparks from a Fire. Those went great. There are a couple of edits to Sparks from a Fire, but it works pretty well. First time testing it, and Three Black Crows as well. As I said at the time, people don't need a lot of encouragement to tell stories.

    Two Fiasco sessions, The Ice and The Jersey Side. Both went great, we had wonderful Fiascos and everyone got what they deserved (mostly). In the Ice I played a scummy Antarctic fixer who sold drugs and scammed newbies. She got shot and lost in the dark and wandered out on the ice and died. In the Jersey Side, I was a crooked SEC regulator who flipped as soon as the authorities came nosing around, then fled the country with my younger gay lover. Super fun times. That was the game with the scary Hasidic gangster godfather.

    I got a chance to run Julia's Hag Ride scenario for Mortal Coil. That worked great, with two pre-gens and one character built right at the table. Lots of great Southern magic, including a deal with the Devil at the crossroads. Two out of three PCs died in that one, but it was a happy ending anyway (one of them was already dead, technically. He was a ghost).

    Also, a session of How We Came to Live Here and the aforementioned Bulldogs game. Both went well, I think I was a little tired when Bulldogs rolled around and that didn't end up lasting the whole slot.
  • Posted By: ziphtThen a strange thing happened, it ran it's self. I was ready to take a break, when the players told me no. That I could go ahead and take one, they were good. This was the first time I had sat out of a GMless game, and just helped with the rules.. and the first time the players got it so well, they didn't need me. Has this happened to any of you?
    Yes, all the time.
  • Posted By: EarthenForge(way to represent Rob & Joshua! Eppy doesn't count)
    If you'd had been there when we were trying to divvy up the cash box from the Indie Bazaar, you'd have learned that I do indeed count, as does Rob, and it's Joshua who can't.
  • Yeah, watch this:

    1, 1, 2, 3, 5, 8, 13, W, green, France, Irritation, Orbit, pants, Pants, outer

    Also, Eppy started counting as a Western Massivite the minute he leveled up his beard to Crazy Mountain Man.

  • Posted By: Cromage
    I had so much fun, I decided to register here! Nice meeting you guys.

    Hi, Amber!

    You've featured in all my favorite stories about Dreamation this year!

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