OK, I'm posting this because I'm at work and I'm lazy. What are the Three Big Questions for RPG design? As I remember them, they are:
1) What is your game about?
2) How do the rules support what the game is about?
3) How are players/characters incented to do what the game is about?
I suspect I'm misremembering and/or kludging those. I'd appreciate it if anyone can give me a clearer definition of this and/or the source they come from. Thanks!