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Posted By: JDCorleyI'm working on a whole playset based around a team of superheroes in my home state, Arizona.My self-imposed challenge is to make a politically conservative superhero that isn't a parody, is actually a hero and actually engages with politics.
Posted By: JDCorleyMy self-imposed challenge is to make a politically conservative superhero that isn't a parody, is actually a hero and actually engages with politics.
Posted By: stupidgremlinFirst thing that comes to mind is a hero named "Border," probably a typical powerhouse or maybe even a Batman-type that skulks around in the night, who'd have some line like "Don't crossthisBorder!" ...that he'd say with a straight face.
Posted By: McdaldnoI feel like lots of heroes are politically conservative and not parodies.
Posted By: skinnyghostNow do MF DOOM.
Posted By: stupidgremlinMF Doom
Posted By: skinnyghostYou win all my internets, today. I am going to find an excuse to use him in a game.
Posted By: CamBanksIt's scary how close that is to the actual Hulk datafile I have in development. So don't be too surprised if you get parallel design deja-vu.
Posted By: Bret GillanMachine-gun Hand
Posted By: MPOSullivanHere's my working copy of Fantomex! It is a bit unfinishedLet me know what you think! Suggestions are totally welcome!
FantomexJean-Phillipe/ Charlie-Cluster 7/ Weapon XIIIAffiliationsSolo d10Buddy d6Team d8DistinctionsWeapon Plus RefugeeDangereux! Diabolique!Smooth OperatorPower SetsWEAPON XIII PROGRAMEnhanced Reflexes d8Enhanced Stamina d8"Misdirection" (Illusions) d10Superhuman Psychic Resistance d10SFX: Always Prepared: Acquire a d6 Combat Specialty resource at any time representing your guns. When you do this, the Watcher will either add a new d6 to the Doom Pool or Step Up one dice already in the Doom Pool of their choice. Make this a Persistent Resource for one Plot Point.SFX: Illusory Escape: On a reaction roll with a "Misdirection" die in it against a PHYSICAL STRESS attack action, create an ASSET with your effect die at no PP cost or spend a PP to step it up by +1.SFX: Backup Brains: Before you make an action including a WEAPON XIII PROGRAM power, you may move your PHYSICAL STRESS die to the doom pool and step up the WEAPON XIII PROGRAM power by +1 for this action.Limit: Loose Plating: Shutdown Superhuman Psychic Resistance and gain 1 PP. Recover by activating an opportunity or during a transition scene.Limit: Shutdown: If stressed out, asleep, or unconscious, shutdown “Misdirection”, and destroy any Assets created with “Misdirection”. Recover “Misdirection” when stress is recovered or you awaken. If MENTAL TRAUMA is taken, shutdown “Misdirection” until trauma is recovered.E.V.A.Supersonic Flight d10Enhanced Durability d8Sensor Suite (Enhance Senses) d8Robotic Manipulators d6SFX: To the Rescue: If you are stressed out, spend 1 plot point to have E.V.A. remove you from the scene. Spend one additional plot point for any additional team mates you wish to remove.LIMIT: Psychic Connection: When using Enhanced Durability in your dice pool, redirect PHYSICAL STRESS to MENTAL STRESS at no cost. Redirect effect dice targeting your E.V.A. Assets to yourself as MENTAL STRESS. Spend 1 PP to step back either redirected stress by –1.SpecialtiesAcrobatics Expert d8Combat Expert d8Covert Master d10Crime Expert d8Medical Expert d8Psych Expert d8Vehicles Expert d8Milestones"We must all hang together or most assuredly we shall hang separately." -Ben Franklin1XP: The first time you gibe or taunt another team member in the scene, or the first time another team member gibes you. 3XP: When your actions directly lead to a conflict between you and another team member.10XP: When you decide to stand with your team once and for all, or when you walk away and leave them all to their fate.