I'm looking over the old playtest draft of Monsterhearts you sent me way back when. And there's a lot of stuff that's much better in the final text, but also a lot of cool stuff that just didn't make it into the final text. (I can bring up examples if you don't know what I mean: mostly flavour text-type stuff.)
I'm curious as to how the re-writing process went for you. Did you throw out a lot of this stuff for aesthetic reasons (or tone), or because you didn't like it anymore, or was it a question of saving space?
Were those difficult decisions for you?