So, when everyone is low level every hit counts and death is on the line if you decide to fight. Cool!
However once you get to, say, 30+ HP per character with ample healing between fights it
becomes hard to deal enough damage with normal(ish) weapons to threaten a PC with anything
other than HP attrition ... or does it?
Please tell me your OSR secrets for keeping these fights at circa 6th-9th levels exciting for the players.
* no monsters as I realise they can deal more damage (too easy)
* no spell casters (ditto)
* no freaky Eero-style rules where damage scales with level, let's keep it trad so each weapon/hit can only deal a max of a d10 or so damage.